Presumption of Motivation
Friday, April 8th, 2005I’ve been thinking about motivation. One of the things that happens in real life is that we often assume a motivation for someone else’s actions or words and when we react, we do so based on our assumption of motivation, not to the words or actions themselves. This happens on the internet a [...]
The Story is the Thing, Pt. 3
Tuesday, April 5th, 2005Quick Recap of Parts 1 and 2: Stories are important and it often seems like the industry has been taking two steps back for every step forward in the interactive story department.
So now what? What does our future hold? Well, I suspect it holds a lot of upheaval. From the sounds [...]
The Story is the Thing, Pt. 2
Friday, April 1st, 2005If we take things I said yesterday as true, then we can assume that, as game designers, we’re storytellers whether we intend to be or not, whether our game engines are geared towards providing story or not. Giving users an activity that involves characters they can identify with, or even just a sequence of [...]
The Story is the Thing, Pt. 1
Thursday, March 31st, 2005I’m pretty new to the public discussion of the role that story, or narrative, or drama, should play in games. Really, it’s only since I started this blog earlier this month that I’ve started taking notice that the very storytelling issues I’ve been grappling with have been under discussion for quite some time. [...]
The Death of PC Gaming, Again
Monday, March 28th, 2005When Gregor Samsa woke up one morning from unsettling dreams, he found himself changed in his bed into a monstrous vermin.
That quote, of course, opens Franz Kafka’s Metamorphosis and gives you a pretty good idea of where I’m going with today’s rant…
Perhaps I should consider a different career. According to an article on Gamers’ [...]






















