Future of the MBB Podcast
Monday, April 21st, 2008I’ve done four podcasts over the last four weeks and I’m pretty certain I’m not on the right track. The podcast absorbs up to eight hours of my time and, as has been pointed out by various people, I’m not really doing anything with it that I couldn’t do with about an hour (or less) [...]
podcast: Thematic Game Design
Monday, April 14th, 2008Man Bytes Blog, Episode #4: Today’s podcast delivers a twisted retelling of Jorinda & Joringel, a brief recap of the the last week of posts on theme and metaphor and issues a game design challenge that draws upon the conversation over the last week.
Today’s podcast features Creative Commons licensed tracks from the album Instrumental Field [...]
podcast: exploring theme
Monday, April 7th, 2008This podcast, my third, is thematically related to April’s Round Table topic. In it, I start a discussion on theme that we’ll continue throughout the week’s posts–exploring together how finding the metaphors within a narrative can be used to understand its theme. As the basis for our discussion, most of this podcast is dedicated to [...]
Podcast: The Four Jacks
Monday, March 31st, 2008Today’s podcast takes a brief look at four sneaky protagonists–Garrett, Agent 47, Sam Fisher and Altair–in order to explore how the third-person action genre produce radically varying gameplay, depending on the focus of the story.
Podcast, Take Two
Monday, March 24th, 2008If you had difficulty with the podcast links in the last post, the problem should now be fixed. Here’s the link again. Sorry for the issue.
Happy Anniversary!
Monday, March 24th, 2008Yesterday, Sunday the 23rd, marked the onset of Man Bytes Blog’s fourth year in existence. I credit this, not to my own stubborn insistence on recording my thoughts in a public forum, but to you, my community, and your willingness to engage with me, challenge me and encourage me.
So to thank you for all [...]
Irons in the Fire
Saturday, March 8th, 2008In the interest of openness and to help me with some accountability, here are my current primary projects. They aren’t in absolute order of importance.
Drachurae Cycle RPG Manuals (design/testing/writing/illustration)
HoneyComb Engine: Drachurae Cycle Storyteller Aide (design/testing/Python)
Renown: The Card Game (zonino!) (illustration/testing)
Story, Play & Community: The Power of Participatory Storytelling (writing)
Story Consultant/Storytelling Contracts (networking)
This Town is Dead [...]
A Welcome to the Brainy Travelers!
Friday, March 7th, 2008If you’re a Brainy Gamer who is stopping by because you’re wondering if I write as much as I talk, then please take a stroll through the site, and confirm your suspicions! In particular, I’d love it if you visited yesterday’s post, “What’s Your Tolerance Guide,” and answer the three questions at the bottom of [...]























