No One Cares About Your Character
Tuesday, March 4th, 2008Following along with yesterday’s reaction to Katherine and Corey’s excellent survey…
Edgar: “I’ve designed this cool character!”
Wally: “Yeah, what’s he do?”
Edgar: “He’s got more muscles than Bane, but he wears this baggy zoot suit so you’re not sure if he’s really fat or really built.”
Wally: “Okay, what’s he do?”
Edgar: “He’s a total bad-ass! His hat brim [...]
Shut Up About Yer Damn Backstory!
Monday, March 3rd, 2008I made it to very few sessions at GDC. One that I did go to was Katherine Isbister and Corey Nolan’s The Real Story on Characters and Emotion: Taking it ‘to the Streets’! I’ve been a fan of Katherine’s work for some time (which was accentuated by the fact that after her session this year, [...]
Another 90-10 Split
Friday, February 29th, 2008GDC has me thinking about networking and career advancement. Not just because it’s an excellent opportunity for both, but because I had young writers ask me about getting into the industry and I had to crystallize my thoughts on the matter a bit.
There’s a saying that gets tossed around a lot when people are looking [...]
Network “Down”
Tuesday, February 26th, 2008I hit upon a new mantra at GDC last week, “Network Down.” Now, you can (and should) visit Darius (TIny Subversions) and read his excellent posts on networking. His tips on concrete steps you can take and the types of things not to do are very useful. His talks at GDC are well attended and [...]
Frantic Friday Flight
Friday, January 25th, 2008I’m up to my ears-balls in tasks today. My to-do list looks like a dictionary with all the definitions left out. So, a few notes to tide the blog over until Monday…
1) The Xfire Q&A last night was a blast. When the transcripts are posted next week, we’ll see how useful I actually was. The [...]
The State of Play
Tuesday, January 8th, 2008When I got the 360 for my birthday, I upped my rental queue to 3 games at a time. The logic was that I’d have one game for each platform (DS, Wii, 360) at any given time. Of course, it hasn’t worked out that way and I currently have three titles for the 360. I [...]






















