The Book of Yetl & Renown
Thursday, April 24th, 2008Because all I’ve done this week is work on Renown, I thought I’d give you a small taste of manual, which I hope to have ready for release next Monday!
History of The Book of Yetl
& the Card Game of Renown
Our modern playing cards have a rich and somewhat chequered history. The first appearances of playing [...]
Quick Project Update
Monday, April 7th, 2008The cards I had printed for the Renown beta simply won’t work. They’re beautiful, but the small size and narrow format kill their usability. I have already mocked up some quick cards and plan on sending them off to a printer who just started doing print on demand playing cards last Thursday. This is ultimately [...]
Renown Deck as a Storytelling Tool
Friday, March 28th, 2008Modern card games have very deep storytelling roots. The modern deck of 52 cards is directly mappable to the minor arcana of the tarot. The tarot, of course, has an additional 26 major arcana cards, or trumps, that have been excised from the deck. Of these 26 lost cards, only the zero card, the Fool, [...]
Renown: Elemental Gemstones
Friday, March 14th, 2008I owe you a couple of posts, namely on Braid and X-COM, but I simply haven’t had the time to play them anywhere near enough to write anything compelling. I’m hoping this weekend will help me catch up a bit.
One of the things that’s been taking up my time is my mad rush to get [...]
Survey Says!
Thursday, March 13th, 2008I recently asked which of the these two symbol sets would be most useful on a deck of cards:
Although I find the historic and symbolic resonance of the icon set based on alchemical symbols to be compelling, I would rather include images on the card that are meaningful to the largest portion of my audience. [...]
I Need Your Input!
Monday, March 10th, 2008Irons in the Fire
Saturday, March 8th, 2008In the interest of openness and to help me with some accountability, here are my current primary projects. They aren’t in absolute order of importance.
Drachurae Cycle RPG Manuals (design/testing/writing/illustration)
HoneyComb Engine: Drachurae Cycle Storyteller Aide (design/testing/Python)
Renown: The Card Game (zonino!) (illustration/testing)
Story, Play & Community: The Power of Participatory Storytelling (writing)
Story Consultant/Storytelling Contracts (networking)
This Town is Dead [...]
Sorting Through Minutia
Monday, November 26th, 20071. Well, I’m forty. It doesn’t so much feel odd to be forty as it feels odd that my age is forty.
1a. Don’t forget to join the Round Table, before it’s too late!
2. I have a rule now. If the game was specifically designed for the Wii, I will play it on the Wii. Otherwise, [...]
The Zelda-fication of Combat
Friday, September 28th, 2007This was meant to be Thursday’s feature post, but Time got away from me, as it is want to do. I’ve threatened to manacle Time to my desk if it’ll insist on being elusive like that, but it just laughs at me as it slips out the back door. Pesky Time. Right then, on with [...]
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