Renown Deck as a Storytelling Tool
Friday, March 28th, 2008Modern card games have very deep storytelling roots. The modern deck of 52 cards is directly mappable to the minor arcana of the tarot. The tarot, of course, has an additional 26 major arcana cards, or trumps, that have been excised from the deck. Of these 26 lost cards, only the zero card, the Fool, [...]
Renown: The Resurrection
Thursday, March 27th, 2008Some time ago I designed a card game, posted alpha rules, got some feedback… and then completely let the project die. You see, small studios like PJ’s Attic can’t really hope to make any money off a card game and I was trying to be profitable once upon a time. Now, however, I’m not interested [...]
Renown: Elemental Gemstones
Friday, March 14th, 2008I owe you a couple of posts, namely on Braid and X-COM, but I simply haven’t had the time to play them anywhere near enough to write anything compelling. I’m hoping this weekend will help me catch up a bit.
One of the things that’s been taking up my time is my mad rush to get [...]
Survey Says!
Thursday, March 13th, 2008I recently asked which of the these two symbol sets would be most useful on a deck of cards:
Although I find the historic and symbolic resonance of the icon set based on alchemical symbols to be compelling, I would rather include images on the card that are meaningful to the largest portion of my audience. [...]
I Need Your Input!
Monday, March 10th, 2008Friday 100 Yard Dash
Friday, April 15th, 2005I’ve got a lot to do today, and I’m heading down to Ithaca to help a team work on a game project called Aetherspace. So this post is going to be brief,
Harumph. Found a second color puzzle in Jade Empire yesterday. On the plus side, I found an encounter where I had options [...]






















