I could be writing for you! Whether you need a story for games or about games, I just might be the storyteller you’re looking for. But act today! Tomorrow, I might be forced to accept work on a project less interesting than yours.
I have over twenty years of professional story experience ranging from writing to improvisational performance, from animation and game design to acting and directing for stage and film. I am the co-founder of Zakelro Story Studio, where I am able to combine all my skills into a focused pursuit of telling powerful and transformative stories.
Pogo.com has contracted me to be their regular writer for Jigsaw Detective, a serialized web-based casual game with a film noir flair. I have written a narrative framework for an unannounced PoBros Inc. downloadable PC title and I am a regular contributor to The Escapist gaming magazine.
As a consultant and story coach for a number of clients, I help them explore and better communicate their stories. I worked with Folklore Studios to turn their machinima, Scrap, into a MSUC 4th Place Grand Prize Winner. I’ve also worked with independent film makers, such as Car School Film-O-Rama, on CGI environments and local theater groups with everything from character development to interpreting Shakespeare as street slang.
I believe that the best storytelling experiences are a community effort. It is the stories a society tells about itself that transcend the constraints of time and culture. I write regularly about the storytelling potential of modern media and videogames at Man Bytes Blog. With PJ’s Attic, I am exploring how game design can be pushed in the direction of fully participatory storytelling and I am designing a flexible and open source participatory storytelling platform called the HoneyComb Engine to further these goals.
If you’re looking for the giveaway game list, follow this link!






















